Spaces
The locations of your film — an establishing image, more angles, and wider framings.
A space is a location in your film. Its canonical image is the establishing picture of the place; every shot set there uses it as the background and as the reference for the video. A scene on the storyboard takes its location from your spaces.
Create a space
Click Spaces in the rail on the left of the editor, then +. The new space opens in the inspector.
Give it a Username — one word, for tagging with @. Choose a Style, and write the Description prompt, or click the sparkle button to have one written for you.
Under Canonical image, click Generate canonical image.
Look at the result, then click Use this image, Redo for another attempt, or Discard.
A space's canonical image, with Extend and Related images below it.
Have photographs of the real place? Import your own images, and tick Reference on the ones the generation should follow.
Wider, and from other angles
- Extend — Left, Right, Up or Down generates more of the place beyond the edge of the image. Each is paid. Undo extension takes the last one back.
- Choose the framing — set how much of the image a shot sees.
- Modify angle — opens the Angle Studio, where you pose a camera in the space and generate the view from there. Paid.
Related images
A location usually has more than one corner. Under Related images, write one line for each area you want — for example, the back loading dock — or leave a line blank to let cutipAI choose. Click Add area for another line, then Generate — it counts them, as in Generate 3 areas — to make them all at once. Its tooltip itemises the estimate area by area.
Related images need a canonical image first. They join the space's image list, where each one can be extended, re-angled, duplicated or deleted — or made the canonical image with Make canonical.
Explore this Space
Choose Explore this Space beside the canonical image or on another Space image. Edit the starting description if needed, then Refresh estimate. Review the maximum charge before choosing Start exploring. Each session runs for up to one minute; you pay verified usage plus the fee, within the maximum you accepted.
Move with WASD and look with the arrow keys while the camera view has focus. The on-screen controls also work with touch. Under Direct the scene, describe a change and choose Apply direction. Wait for it to apply before giving another instruction.
Open a Space image for exploration and review the session before starting. Choose Save view to add the current camera image as another Space area, ready to use in the storyboard. It keeps the existing canonical image. Restart from source returns to the starting image within the same session and does not renew the time budget.
End exploration stops the paid session. Closing Explore or hiding the browser tab also ends it. Saved views remain available after reopening the project; Use in Space recovers a saved view that has not yet been added to the image list.
Exploration generates possible views and may change details. It does not create an exact 3D layout or retain a camera position between sessions. Each new session starts from its chosen image and requires a new estimate. Longer sessions and video recording are not available.
Open 3D Builder in Angle Studio opens a real set workspace. Place characters and props, link a scene node to a Space, and save multiple camera views from the same arrangement. The existing image-based Angle Studio workflow remains available. See 3D Builder.
Import an area
Above the Space image list, under Import area, choose From computer or From Assets. Select one or more images; in Assets, click Import to confirm. They become usable areas immediately, including in the storyboard's image picker. You do not need a canonical image first, and importing keeps any existing canonical image.
Imported areas have Reference enabled by default, so they also guide future generation. You can untick Reference under Import your own images. Importing an area has no generation charge.
Import areas from your computer or project Assets.
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