Objects
Props, weapons and vehicles that stay the same from shot to shot.
An object is a thing that appears in your film — a prop, a weapon or a vehicle. Like a character, it gets a sheet, and every shot that tags it with @ draws it from that sheet.
Create an object
Click Objects in the rail on the left of the editor, then +. The new object opens in the inspector.
Give it a Username — one word, for tagging — and a Category: Prop, Weapon or Vehicle. Choose a Style, and write its Description. Tag a character with @ in the description to put them on it.
Under Object sheet, click Generate sheet. Once a sheet exists the button reads Regenerate sheet.
An object sheet: the same camera from six sides.
Make it more accurate
- Import reference images — photographs of the real object. Ticked ones guide the description and the sheet.
- Real-world size — its width, height and depth. Without a size, the object is drawn at whatever scale the model guesses. Suggest size fills it in for you; it is a small paid job.
- Details — particular features to keep. Suggest details proposes some, also a small paid job, or click Add detail to write your own.
- Alternate state — a second state, such as a blade drawn from its sheath. The sheet gains one extra panel showing it. Leave it empty for none.
The object sheet
- Upscale to 4K — a sharper copy of the sheet. Paid.
- Versions — every sheet you have generated, to restore an earlier one.
- Remove sheet — clears it. Free.
Already have a sheet? Tick Import your own object sheet instead. Hover over a sheet and click Edit to open it in the image editor, described on Characters.
A voice
On the Voice tab, tick Add a voice. Speaking objects use the same library as characters: browse Explore or Favorites and filter by language, accent, gender, age or use case. Open Description for more detail, play the existing sample, then click Use voice to assign a voice. The library requires cutipAI's voice connection. If assignment fails, the previous voice stays assigned and the card explains what needs attention.
Use 3D Builder to place GLB props or primitive stand-ins. Select the prop and link it to this project object in Set → Project connections. Export the camera view as a composition reference.
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